Aug 28, 2007, 11:12 PM // 23:12
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#1
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Ascalonian Squire
Join Date: Aug 2007
Location: Middle of nowhere
Guild: The Phantom Blade
Profession: W/Mo
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New Monsters, Skills, and Ideas
Just a few things i would like to see happen. Im pretty sure im not breaking any rules here if i am please tell me.
I would like to see some new core skills. I have thought this through very carefully so hear me out.
It would be cool if there were allignments, much like the Kurzick and Luxon, but good and evil. And depending on which allignment you had, would give you access to new skills.
For example, Someone has the Evil allignment title track(7) they have access to skills such as Spawn Fire Demon; Spell. Create a level (1...20) Fire Demon which deals (6...30) fire damage and causes burning for (1...4) seconds to all adjacent foes. Attribute Evil title track.
Another example, Someone has the Good title track(6) they have access to skills such as Holy Barrier; Enchantment. Create a barrier around yourself that deals (0...8) holy damage to all foes in the area, (0...15) holy damage to all adjacent foes and (3...20) holy damage to all nearby foes. This enchantment ends if you attack. Attribute Good title track.
I would also like to see demons and/or demon hunters, which would attack demons on site, randomly appear all over tyria.
Killing a demon would contribute to your Good title track and killing a demon hunter would contribute to your Evil title track.
For example, on your travels you happen to come across a demon hunter and a shadow demon in a heated battle. You debate which one you would like to fight. Demons, after all, like to pay a wealthy reward for your aid. Demon hunters, on the other hand, like to offer weapon upgrades and quests for your voluntary service. Attacking one would make the other your ally.
Please note, i do not in any way insist these title tracks affect guilds.
Well, that's the basic summary. I could go on and on but i'd rather find out what you guys think of it first. If you see me in game and remember my name, im Elyk the Unknown. Drop me a line sum time. Please comment on this idea.
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Aug 28, 2007, 11:40 PM // 23:40
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#2
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Desert Nomad
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/half signed
the game needs more factions imo, Kurzick and Luxon only gets very quick boring
Splitting the game now into good and Evil makes no sense in GW, because GW knows only Heroes, no Villains until now and this may change a bit only later maybe with GW2, once players can play as Charr and then the story is hopefully not again so extreme linear, that players are again only able to play "good" guys&girl in kind of their behavior in the story.
I hope, that GW2's story will become alot more like Fable, that there will exist 2 different story lines. one for players which have chosen to go the path of light, and one for players, whihc have chosen the path of darkness.
In this way, players can receive then different kinds of skills only they can use, cause of the path they have chosen and players will have finally the opportunity to create not only good charas, no instead of this evil charas.
In this way, anet can then in the end bring together both different stories for the big final where then the good have to pvp versus the evil players and then players will see different endings in regard of which side has won the final battle.
Being evil or good should not be a title track, it should be only the pure behavior of the player and its kind of playing the game resulting in differnt kinds of destiny in regard of how you have acted with ur character in different situations (fable gameplay)
In an other way to not to mention, that ur example skills are overpowered
Demons already exist in GW as enemies, since Nightfall and ur "good" title track is the Lightbringer Title.
What i 'm theoretically missing now are following 2 titles.
Shadowbringer and Twilight Title Track in inspiration of the russian movies/books
Guardians of the Day/Night/Twilight
which are gorgeous movies/books
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Aug 29, 2007, 12:00 AM // 00:00
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#3
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Desert Nomad
Join Date: May 2007
Profession: W/E
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I actually really like this idea
/signed
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